ABOUT
Hello! I'm Yan Xu, a passionate CG artist based in New York. For the past three years, I have focused on creating high-quality 3D visuals. I've worked on several episodes and commercials.
I am highly responsible and I believe that every pixel and every detail matters, and I strive for nothing less than perfection in my creations. However, I am not one to rest on my laurels. Instead, I relish in challenging myself, constantly seeking opportunities to learn and grow. Pushing the boundaries of my own capabilities has become an integral part of my artistic journey.
As a CG artist, my strengths are 3d modeling, texturing, look development, and lighting. Software skills include but aren't limited to Maya, Houdini, Substance Painter, Mari, ZBrush, Speedtree, Nuke, and Unreal Engine.